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Mechanics

Multiple mechanics were developed in the process of making the game. Here are some mechanics I worked on.

SHOCKWAVE

The player can create a shockwave that throws the enemy demons to a distance and deals damage.

The Force

The player can Lift different objects and throw them at the enemies. The objects deal damage as per their size and weight.

Enemy Wave Spawn

This system detects if there are any enemies left in the game, if it detects none, it spawns an enemy wave, the number of enemies increase every wave.

Game Trailer

Level Design

Designed a Basement level where a new chapter of the story begins.

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